When it comes to style versus substance in games, a healthy balance is best. It’s no good a game looking awesome but playing badly. Conversely a great game can be spoiled by bad presentation. In the case of Inkvaders, the scales are tipped in favour of style. This presents a few issues which prevent the game achieving greatness, at least for now – but it is still a good game in its current form. The design of this side-scrolling alien shoot-em-up is sensational. The concept of the art style is that someone is in a lecture when the Martians they have doodled come to life on their notebook. To defend the planet a superhero is needed, so Generic Marine (known as G).gets drawn and the battle begins.
Wednesday, January 20, 2010
Inkvaders 1.2 iPhone iPod Touch
When it comes to style versus substance in games, a healthy balance is best. It’s no good a game looking awesome but playing badly. Conversely a great game can be spoiled by bad presentation. In the case of Inkvaders, the scales are tipped in favour of style. This presents a few issues which prevent the game achieving greatness, at least for now – but it is still a good game in its current form. The design of this side-scrolling alien shoot-em-up is sensational. The concept of the art style is that someone is in a lecture when the Martians they have doodled come to life on their notebook. To defend the planet a superhero is needed, so Generic Marine (known as G).gets drawn and the battle begins.
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